Thursday, July 28, 2016

Thrown Games

Yes, the title is spelled correctly.

Recently, I have been quasi-binge watching Game of Thrones (GoT). I say quasi because I sit down to watch one episode and usually watch a second, or four. Yes, I am late to the game. The series started before I finished reading the first book. I wanted to read first and watch second. You may think I am about to launch into how great GoT is. Well, I am not. Do not bother sending hate mail, I already know I am in the minority.

I am enjoying watching GoT: It is entertaining. However, it is not great. It is at best a C+. Yep, I can hear you movie first people saying "here it comes, another one to blast a movie/series because it does not follow the books." If there are people who watch GoT without having read the books first, I think they might be confused. I am well into season 3, so almost halfway through what is available. There is so much in the books that is not sufficiently covered in the series thus far. Entertaining. I look forward to certain points, dread others, and scratch my head over what is excluded. And that would not be the end of it, but it feels "off" or not quite right. It could be the directing, writing, or acting. It is hard for me to tell. There are certainly points of brilliance in each of those areas. But overall, I am not sure where all the hype comes from. It will also not be a series for everyone. Meh. I will still watch till the end or until I catch up to where I have read up to.

Facebook as broken something again for Sudoku Pseudo and has sent a breaking change notice.  Time to spend a few hours figuring out if it is a simple fix and what impact the breaking change has. Since I think I am the only person that plays it, it may just be time to write it off as a failed experiment. It was better when it was first written, before Facebook changed what apps are allowed to do.

On the proper game development front, I continue to run into problems with MonoGame. Well, more of the same problem really. I have bugs with the current "stable" version. Some of those bugs are  fixed in the development version or were supposed to be fixed in the stable version. I cannot seem to get building from source to work at all on my Mac nor can I get the developer built binaries to work. I cannot update to the latest version of the upstream tool either. Being a volunteer supported open source project, I am not getting much help solving my issues. I would gladly give time back to support it. It makes it hard to give back if I cannot get my primary development environment to work. This means I cannot support Apple TV. My fear is that when the next version of MonoGame gets released which is already two months late, it will no longer work at all on my Mac and may still not support Apple TV.

So where does this leave me? I am coming to a decision point: Should I abandon MonoGame as a platform. The problem then is what does it get replaced with. I have not found any other totally workable solutions. Each of the other platforms I have looked at have issues: Unreal does not work with my mac and is unbelievably bloated and slow on all the platforms I have tested it on. Unity has a monthly subscription and does not provide all the functionality I was looking to use. Lumberyard does not work on the Mac. Those are most of the big guys that have platforms available. I have a spreadsheet of 46 platforms that I have did initial evaluations for. Thrown for a loop.